UBISOFT
Graphic Art director / CGI trailer Director / Concept artist /Motion designer
Over the past decade, I have held a full-time position at Ubisoft, contributing across multiple creative disciplines and roles within both marketing and game development teams.
My experience includes working as a Graphic Art Director in marketing, where I led visual direction for campaigns, as well as serving as a CGI and trailer director on marketing cinematics for Tom Clancy’s Rainbow Six Siege. I have also worked as a Concept Artist on several projects, including Tom Clancy’s Rainbow Six Quarantine, as well as on unreleased projects and major Ubisoft IPs such as Assassin’s Creed and Watch Dogs.
In parallel, I contributed extensively in motion design, supporting both in-game and marketing needs. This diversity of roles reflects my ability to adapt across pipelines, collaborate with multidisciplinary teams, and deliver creative solutions at different stages of production—from early concept to final marketing assets.
Assassins Creed ///
Watch Dogs 2 ///
Rainbow Six Siege ///
Rainbow Six Extraction ///
Assassins Creed /// Watch Dogs 2 /// Rainbow Six Siege /// Rainbow Six Extraction ///
CGI Director
During my time on Rainbow Six Siege, I worked as a CGI Director, leading the production of character-focused cinematics for the game’s operators. I collaborated with a team of approximately 12 highly skilled artists, including modelers, lighters, animators, and compositing artists, overseeing both creative direction and production flow.
My responsibilities covered concept development, artistic direction, and visual storytelling, ensuring consistency with the game’s identity while pushing the cinematic quality of the operators. I was also directly involved in actor direction during motion capture sessions, working closely with performers at Ubisoft Helix to shape performances and bring characters to life authentically.
This role highlights my ability to lead multidisciplinary teams, bridge creative vision with technical execution, and deliver high-end CGI content within a large-scale AAA production environment.