Archive Keep Pushing
KEEP PUSHING — Apparel / Archive
Keep Pushing Studio — Montréal World architect / B2B Est. 2007

I don't make logos. I build worldsCharacters, visual codes, motion language: complete worlds for your brand.----------

Nike / Adidas / NBA / Ubisoft / Stüssy / Canadiens / Carhartt / DC Shoes / Simons / Moment Factory

Explore the worlds
World index

Every world has
its coordinates.

Hover to enter the atmosphere

Client mandates and original worlds sit side by side here, on purpose. The originals aren't side projects: they're the product demo, what a full world bible looks like when the client is me.

Three ways in

Pick your door
into your world.

Behind all three, the same job: I take the art direction. Brands with no creative lead in house get mine, start to handover. Brands that already have one get a partner who works inside their team.

Door A

World rebrand

A complete identity designed as a coherent world. Not a logo and a palette: a visual territory with its own rules, atmosphere and internal logic, able to absorb every new touchpoint without falling apart.

ROLE — ART DIRECTION, START TO HANDOVER See the Idlehand case
Door B

Mascots & characters

A brand character isn't a drawing, it's an inhabitant. Design, personality, narrative life: I deliver characters that exist before and after the campaign, with enough depth to carry your communication for years.

ROLE — ART DIRECTION + CHARACTER DESIGN See the Keep Pushing characters
Door C

World bibles

The signature offer. Characters, visual codes, motion language, lore: a complete world, documented and structured, ready for your human teams and your AI pipelines alike. You walk away with the world, not with files.

ROLE — ART DIRECTION ON THE WHOLE WORLD See Nyara
The method

Built like
a real world.

01

Dig

Your brand already has a buried world: history, audience, codes. I dig it all up before inventing anything.

02

Foundations

Everything starts by hand: letterforms, characters, the first shapes. Where the rules of the world get set.

03

Build

Design, illustration, paint, motion. The world takes shape across every medium, one logic throughout.

04

Handover

The world starts living out in the real: worn, driven, painted. Documented too, so it runs without me.

20+ years building worlds that millions of people played in, wore, and made their own. The same rigor, applied to your brand.

The studio

One studio,
one human.

KPS is Thibaut, and the job is art direction. When a brand has no creative lead in house, that's the seat I take, then I build what I directed: identity, characters, illustration, motion. When there is already a creative team, I work inside it, on the piece they hand me. 20+ years across the whole chain, including a decade in the gaming industry building worlds inhabited by millions of players.

A one-person studio is a choice: you talk to the one who thinks, draws and animates. Nothing gets lost between strategy and pixel.

Available for remote freelance mandates: direct with a brand, or alongside an agency.

Thibaut Desiront, art director at Keep Pushing Studio, self-portrait illustration